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	<title>Anthony E. Kosky&#039;s Blog</title>
	<link>http://anthonyekosky.info/blog</link>
	<description>Artistic blog for an eternal art student.</description>
	<lastBuildDate>Thu, 06 May 2010 18:36:13 +0000</lastBuildDate>
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	<item>
		<title>A Duck in Water</title>
		<description><![CDATA[<a href="http://anthonyekosky.info/blog/2010/05/06/a-duck-in-water/" title="A Duck in Water"><img src="http://anthonyekosky.info/blog/wp-content/plugins/yet-another-photoblog/YapbThumbnailer.php?post_id=185&amp;w=180" width="180" height="101" alt="A Duck in Water" style="float:left;padding:0 10px 10px 0;" ></a>



I&#8217;m currently working on a slow motion (600fps) animation where the duck goes from screen right to screen left through a flowing waterfall of water.
Simulated and dynamics with realflow.
The full animation is going to be 1080 HD and a total of 1800 frames and put to an epic soundtrack by an artist that I&#8217;ve found.
More [...]]]></description>
		<link>http://anthonyekosky.info/blog/2010/05/06/a-duck-in-water/</link>
			</item>
	<item>
		<title>Pepsi fluid simulation v5 update</title>
		<description><![CDATA[
Video Link
I&#8217;m still not completely happy with it. but it&#8217;s getting there.
I know there are still caustics / global illumination rendering problems.
It&#8217;s still a work in progress.
Stay tuned for another update.
]]></description>
		<link>http://anthonyekosky.info/blog/2010/03/02/pepsi-fluid-simulation-v5-update/</link>
			</item>
	<item>
		<title>Pepsi Soda Can v4 Update</title>
		<description><![CDATA[
Video Link
I&#8217;m not completely happy with it but I think some of the previous issues of liquid volume have gone away. However others have arisen like the inconsistencies in the liquid at the end of the animation causing it to almost curdle and &#8216;glop&#8217; or congeal into mounds.
I also noticed that the farther the particles [...]]]></description>
		<link>http://anthonyekosky.info/blog/2010/02/22/pepsi-soda-can-v4-update/</link>
			</item>
	<item>
		<title>Blend Shapes Final v2</title>
		<description><![CDATA[I was given the assignment to use blend shapes within maya to make something deform. I chose to use a water like drop hitting a metallic and reflective surface to show the surface tension of the water like drop. I plan on using this animation in part or in whole as a basis for the [...]]]></description>
		<link>http://anthonyekosky.info/blog/2009/09/30/blend-shapes-final-v2/</link>
			</item>
	<item>
		<title>Samurai Character Water Arm Test &#8211; 01</title>
		<description><![CDATA[Well, I am no longer required to be working on the samurai character, but I find myself compelled to finish she/him/ it, the character really doesn&#8217;t have a gender as it is more elemental than anything.
Anyway, I&#8217;ve started to work on water arm concepts for its left arm within RealFlow. I must say, that is [...]]]></description>
		<link>http://anthonyekosky.info/blog/2009/05/27/samurai-character-water-arm-test-01/</link>
			</item>
	<item>
		<title>Design for Media Project 5 Step 4 &#8211; Production (Update 5)</title>
		<description><![CDATA[This week has been something of a depressing week. I&#8217;ve used most of my time this week trying to figure out why Zbrush was doing weird stuff with the geometry when I subdivide. This process can be seen in my images, s4f1 &#8211; f4 .jpgs.
This week, F3 has the original geometry that I was working [...]]]></description>
		<link>http://anthonyekosky.info/blog/2009/05/06/design-for-media-project-5-step-4-production-update-5/</link>
			</item>
	<item>
		<title>Design for Media Project 5 Step 4 &#8211; Production (Update 4)</title>
		<description><![CDATA[I did a lot of work on the helmet. Although about 4 hours were lost because I forgot to uncheck the smart divide &#8211; in order to keep the hard edges for the seams on my objects. &#8211; Once it&#8217;s divided the mesh changes and it&#8217;s almost impossible to get the vertices back together. It [...]]]></description>
		<link>http://anthonyekosky.info/blog/2009/04/28/design-for-media-project-5-step-4-production-update-4/</link>
			</item>
	<item>
		<title>Design for Media Project 5 Step 4 &#8211; Production (Update 3)</title>
		<description><![CDATA[Well I&#8217;ve added more detail to the samurai. I&#8217;m happy with the way it&#8217;s shaping up. I like working on the rock / earth elemental arm &#8211; it&#8217;s very organic &#8211; unlike the rigid armor.
I checked out the link that for the iShowU, It looks like it&#8217;s going to work. Hopefully I&#8217;ll get it working [...]]]></description>
		<link>http://anthonyekosky.info/blog/2009/04/21/design-for-media-project-5-step-4-production-update-3/</link>
			</item>
	<item>
		<title>Design for Media Project 5 Step 4 &#8211; Production (Update 2)</title>
		<description><![CDATA[I finally made it into Zbrush. Only to find out that my version on my Mac doesn&#8217;t support exporting to a video. That would&#8217;ve been nice to know 2 hours ago. Anyway &#8211; Moving on. &#8211; I updated the legs, they are not as square, I think you (the viewer) should be starting to get [...]]]></description>
		<link>http://anthonyekosky.info/blog/2009/04/14/design-for-media-project-5-step-4-production-update-2/</link>
			</item>
	<item>
		<title>Design for Media Project 5 Step 4 &#8211; Production (Update 1)</title>
		<description><![CDATA[Well, I&#8217;ve modified my initial model a bit more to give it more of a warrior look and not so much of a child&#8217;s toy feel. I referenced Juggernaught and Incredible Hulk for the proportions on the upper body, I didn&#8217;t want the bottom part of the body to be quite as large as they [...]]]></description>
		<link>http://anthonyekosky.info/blog/2009/04/07/design-for-media-project-5-step-4-production-update-1/</link>
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