Anthony E. Kosky's Blog Artistic blog for an eternal art student.1-614-571-2360

Design For Media
Samurai Character Water Arm Test – 01
Samurai Character Water Arm Test - 01

Well, I am no longer required to be working on the samurai character, but I find myself compelled to finish she/him/ it, the character really doesn’t have a gender as it is more elemental than anything.
Anyway, I’ve started to work on water arm concepts for its left arm within RealFlow. I must say, that is [...]

Design for Media Project 5 Step 4 – Production (Update 5)

This week has been something of a depressing week. I’ve used most of my time this week trying to figure out why Zbrush was doing weird stuff with the geometry when I subdivide. This process can be seen in my images, s4f1 – f4 .jpgs.
This week, F3 has the original geometry that I was working [...]

Design for Media Project 5 Step 4 – Production (Update 4)

I did a lot of work on the helmet. Although about 4 hours were lost because I forgot to uncheck the smart divide – in order to keep the hard edges for the seams on my objects. – Once it’s divided the mesh changes and it’s almost impossible to get the vertices back together. It [...]

Design for Media Project 5 Step 4 – Production (Update 3)

Well I’ve added more detail to the samurai. I’m happy with the way it’s shaping up. I like working on the rock / earth elemental arm – it’s very organic – unlike the rigid armor.
I checked out the link that for the iShowU, It looks like it’s going to work. Hopefully I’ll get it working [...]

Design for Media Project 5 Step 4 – Production (Update 2)

I finally made it into Zbrush. Only to find out that my version on my Mac doesn’t support exporting to a video. That would’ve been nice to know 2 hours ago. Anyway – Moving on. – I updated the legs, they are not as square, I think you (the viewer) should be starting to get [...]

Design for Media Project 5 Step 4 – Production (Update 1)

Well, I’ve modified my initial model a bit more to give it more of a warrior look and not so much of a child’s toy feel. I referenced Juggernaught and Incredible Hulk for the proportions on the upper body, I didn’t want the bottom part of the body to be quite as large as they [...]

Design 4 Media Project 5 Step 4 – Production

I’ve started to actually build the character.
I’ve updated my project gallery below. Please take a look and let me know what you think.
I’m just about to start using Zbrush to build my character and add the elements that will define his characteristics.
I am looking for a nice japanese ‘guardian’ like name, I’ve not found anything [...]

Design 4 Media Project 5 Step 3 – Judge

What do you, the audience think about my character design proposition? A Samurai with elemental arms, earth on his right and water on his left.
Please see the images below for references, please vote and comment as necessary.
I look forward to reading the comments, thank you for your input and time.
Click the images below to view [...]

Design 4 Media Project 5 Step 2 Updated

Ok, So this is my complete designer stage. From the beginning of this process of concept to model, I knew that I was not going to actually need a color palette because I am just going to be modeling and detailing this character. Texturing and coloring will be later. However, I do understand the complete [...]

Design 4 Media Project P5 Step 2

I’ve updated my samurai concept a bit and he’s going to be a samurai with elemental arms.
I’ve also included a color palette w/in the image of what the concept is going for. I think it’s pretty good to what I have in my mind for how it’s really going to look – except for the [...]