
I’m currently working on a slow motion (600fps) animation where the duck goes from screen right to screen left through a flowing waterfall of water.
Simulated and dynamics with realflow.
The full animation is going to be 1080 HD and a total of 1800 frames and put to an epic soundtrack by an artist that I’ve found.
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I’m still not completely happy with it. but it’s getting there.
I know there are still caustics / global illumination rendering problems.
It’s still a work in progress.
Stay tuned for another update.

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I’m not completely happy with it but I think some of the previous issues of liquid volume have gone away. However others have arisen like the inconsistencies in the liquid at the end of the animation causing it to almost curdle and ‘glop’ or congeal into mounds.
I also noticed that the farther the particles [...]

I was given the assignment to use blend shapes within maya to make something deform. I chose to use a water like drop hitting a metallic and reflective surface to show the surface tension of the water like drop. I plan on using this animation in part or in whole as a basis for the [...]