This week has been something of a depressing week. I’ve used most of my time this week trying to figure out why Zbrush was doing weird stuff with the geometry when I subdivide. This process can be seen in my images, s4f1 – f4 .jpgs.
This week, F3 has the original geometry that I was working through the divide levels as normal – as I’m coming to understand how everything works, then F4 happens… Play particular attention to what appears to be the random triangulation on the upper ridge and lower ridges of the helmet – where the armor edges are going to go… What is happening? I have no idea. The largest frustration that I found with this software is that this happens randomly, I reopened the file this morning and everything divided just fine…. *Scratches head
I’ve learned a long time ago that computer software will do what IT WANTS, however I had no idea that something as simple (in the loosest terms) as dividing a poly would produce such unwanted results. Now I know, I should have tried to reopen the file and try again, but I thought the geometry did something weird or it was something that I did, so I spent most of my time trying to figure out what I did wrong – If only I knew what was really happening sometimes… haha.
Last week, F1 has my original geometry before the divide and F2 has the geometry unzipping… just like a zipper. – This happened last week the largest problem is that it is cumulative meaning that the geometry gets further and further away every time I divide, I thought it would be interesting to show you.
cbelland
Yikes, I have no idea what is happening either. I would suggest talking with Jo Albrecht (he is very proficient with Z-Brush). He might be able to help.
Also, check the threads at ZBrushCentral (I’m sure someone has experienced this… and, if not, you can post and get feedback).
Don’t panic–the point of the class is posting, feedback, and investigation… you are on the right track!
[Translate]
May 06, 2009 @ 7:27 pm