I did a lot of work on the helmet. Although about 4 hours were lost because I forgot to uncheck the smart divide - in order to keep the hard edges for the seams on my objects. - Once it’s divided the mesh changes and it’s almost impossible to get the vertices back together. It basically creates a separation between the different parts, like unzipping a zipper, which is definitely undesirable. That was disappointing because I completely re-worked the face into more of a workable form but I guess that’s part of the process, right?
Well, I’ve learned to UNCHECK the SMT divide option… I won’t be making that mistake again.
I’ve noticed that I am running out of time in order to adequately model the realflow water arm, so I am planning on producing test / texture samples for what I am intending the arm to look like. I do however have complete intentions on finishing my samurai to the best quality that I can - minus the water arm (samples excluded).
Now that classes are wrapping up, I’m excited to be able to spend more time on this piece. I’ve found myself being intrigued with the process and thinking about working on this character while working on other final projects, I guess this is good.
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Sorry about the Smart Divide–but you’re right: you’ll never forget that!
Keep working but don’t get too focused on completing the project (I know: shocked!). The point of the class is consistent, weekly progress (which you have been doing). The idea is that on the final presentation, you show where you are at and talk about what you might do differently in the future. Then, it’s up to the individual artist as to whether or not he/she continues (but it sounds like you are already set to keep working towards completion!).
If you have the file with the separated verts, it’s always fun to take a picture of the train wreck and post it too!