Well I’ve added more detail to the samurai. I’m happy with the way it’s shaping up. I like working on the rock / earth elemental arm - it’s very organic - unlike the rigid armor.
I checked out the link that for the iShowU, It looks like it’s going to work. Hopefully I’ll get it working for the next time around.
I like the concept of using a poem, or sentence for the name. I’ll work on that - when I’m not playing with the model.
In the animation that I plan on working with, I plan to have this samurai meeting up with another model that I created similar to that of the Kamino character of star wars, where the samurai has received these elemental arms and immortal status.
Perhaps he will have his own name, and then the alien ‘Kamino’ like character will bestow upon a new name? - I feel a storyline coming together.
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Great progress! I’m glad that you are enjoying the “build” of your story too… I do like what’s happening with the rock-arm. Here is something I would like for you to consider: the placement of the “spikes” (sorry, couldn’t think of a better word) are very even in size and distribution. Consider doing one of two things:
1. Think back to design one (I know, stay with me on this one!) and re-arrange the spikes so that there is a logical progression of size and placement (smaller to larger, one-third small vs. two-thirds big)
or
2. Follow a specific pattern in nature. The craggy cliff walls of Ireland, or the Limestone crevices of Yellowstone, or the Shale hills in Ohio… props to Ohio
I agree with you on the size of the spikes, but I’m getting a feel for where I want the larger ones, I believe it will work itself out.
I appreciate the attention to the size though, I will definitely start to build up more size differences along with the spacing / progression of size / variation.
I really do like the building of the story - it gives the character more meat.