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	<title>Comments on: Design 4 Media Project 5 Step 4 &#8211; Production</title>
	<atom:link href="http://anthonyekosky.info/blog/2009/03/31/design-4-media-project-5-step-4-production/feed/" rel="self" type="application/rss+xml" />
	<link>http://anthonyekosky.info/blog/2009/03/31/design-4-media-project-5-step-4-production/</link>
	<description>Artistic blog for an eternal art student.</description>
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		<title>By: Kylie Batt</title>
		<link>http://anthonyekosky.info/blog/2009/03/31/design-4-media-project-5-step-4-production/comment-page-1/#comment-22</link>
		<dc:creator>Kylie Batt</dc:creator>
		<pubDate>Tue, 20 Apr 2010 21:49:48 +0000</pubDate>
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		<description>&lt;strong&gt;На мой взгляд это очень интересная тема. Предлагаю всем активнее принять участие в обсуждении....&lt;/strong&gt;

&lt;a href=&quot;http://jobmulti.ru/?p=1765&quot; rel=&quot;nofollow&quot;&gt; &lt;/a&gt; I&#8217;m just about to start using Zbrush to build my character and add the elements that will define his characteristics.....</description>
		<content:encoded><![CDATA[<p><strong>На мой взгляд это очень интересная тема. Предлагаю всем активнее принять участие в обсуждении&#8230;.</strong></p>
<p><a href="http://jobmulti.ru/?p=1765" rel="nofollow"> </a> I&#8217;m just about to start using Zbrush to build my character and add the elements that will define his characteristics&#8230;..</p>
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		<title>By: cbelland</title>
		<link>http://anthonyekosky.info/blog/2009/03/31/design-4-media-project-5-step-4-production/comment-page-1/#comment-7</link>
		<dc:creator>cbelland</dc:creator>
		<pubDate>Wed, 01 Apr 2009 13:54:48 +0000</pubDate>
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		<description>Excellent foundation! Great attention on the UVs (great proportional layout). My comments would be: 1. (and you might have already done this) keep all the big chunks separate (helmet, arms, torso, etc) and 2. watch the overall silhouette (it looks more like a designer toy than an epic warrior right now)... but this might be due to the initial stage of its being blocked-in...
Very happy to see you using the Environment Light to display your model (many people forget to do that).</description>
		<content:encoded><![CDATA[<p>Excellent foundation! Great attention on the UVs (great proportional layout). My comments would be: 1. (and you might have already done this) keep all the big chunks separate (helmet, arms, torso, etc) and 2. watch the overall silhouette (it looks more like a designer toy than an epic warrior right now)&#8230; but this might be due to the initial stage of its being blocked-in&#8230;<br />
Very happy to see you using the Environment Light to display your model (many people forget to do that).</p>
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