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	<title>Comments on: Design 4 Media Project 5 Step 3 &#8211; Judge</title>
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	<link>http://anthonyekosky.info/blog/2009/03/10/design-4-media-project-5-step-3-judge/</link>
	<description>Artistic blog for an eternal art student.</description>
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		<title>By: dan</title>
		<link>http://anthonyekosky.info/blog/2009/03/10/design-4-media-project-5-step-3-judge/comment-page-1/#comment-6</link>
		<dc:creator>dan</dc:creator>
		<pubDate>Wed, 18 Mar 2009 00:17:23 +0000</pubDate>
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		<description>I really like this concept. Although I can&#039;t stop thinking about the technical challenge of having a 3d character with an arm of water. It looks like you&#039;re going for free-flowing water and dynamic look. In my mind this would be extremely hard to create well especially if you plan to animate. I would say the way to go would be model an arm and then apply some kind of clear water shader to it. If you&#039;re set on realistic looking, flowing water I would check out the &quot;Realflow&quot; software. It took me like 8 hours just to get some &lt;a href=&quot;http://zim0.com/blog/ccad/green-glop&quot; rel=&quot;nofollow&quot;&gt;green stuff to pour into a cup&lt;/a&gt;.

I can see this project coming to life in z-brush. It would be awesome to add the super fine details of the armor in zbrush. I have tons of video tutorials if you want to learn this software, just let me know.</description>
		<content:encoded><![CDATA[<p>I really like this concept. Although I can&#8217;t stop thinking about the technical challenge of having a 3d character with an arm of water. It looks like you&#8217;re going for free-flowing water and dynamic look. In my mind this would be extremely hard to create well especially if you plan to animate. I would say the way to go would be model an arm and then apply some kind of clear water shader to it. If you&#8217;re set on realistic looking, flowing water I would check out the &#8220;Realflow&#8221; software. It took me like 8 hours just to get some <a href="http://zim0.com/blog/ccad/green-glop" rel="nofollow">green stuff to pour into a cup</a>.</p>
<p>I can see this project coming to life in z-brush. It would be awesome to add the super fine details of the armor in zbrush. I have tons of video tutorials if you want to learn this software, just let me know.</p>
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